Introducing Tone Target for iOS
Want to teach yourself to read music? Play an instrument? Improve your skills as a musician? Introducing Tone Target for iOS.
About Tone Target
Tone Target, produced by McNally Smith College of Music, is an interactive music game. The controller? Any instrument or your voice. The built-in microphone on your device tracks the pitch you play, and lets you know when you get the notes correct. Teach yourself to read music, find your way around your instrument, and most importantly — have fun doing it!
Tone Target comes with hundreds of levels for your enjoyment and education, but more free levels are always becoming available — you can even make your own levels.
Where to Get it
Tone Target is available on the iOS App Store for 99 cents, and comes with over 200 levels.
Unlike entertainment games like Guitar Hero or Rock Band, Tone Target provides an experience with real benefits for student musicians. Users get immediate feedback on their playing or singing as the game determines the accuracy of their pitch and rhythm. From scales and arpeggios to Beethoven and Strauss, Tone Target teaches musicians of all levels to improve their playing ability and accuracy.
“We hope that music educators and private lesson teachers find a valuable resource in Tone Target,” says app creator Dr. J. Anthony Allen, a member of McNally Smith’s Composition & Songwriting Faculty and leader of the school’s New Media Group. “In addition to Tone Target’s hundreds of pre-packaged levels, it can help educators better teach technique by reading pitches with complete accuracy.” The app is especially helpful for singers looking to develop better control of their voice as an instrument and an internal understanding of pitch.
Tone Target was developed and created by McNally Smith College of Music with the help of Audiofile Engineering (creators of Quiztones and FiRe 2 – Field Recorder). Project lead: J. Anthony Allen, McNally Smith Composition & Songwriting Faculty.
Click here for more information on playing, downloading levels, creating levels, and frequently asked questions.